disassembling for the purpose of peeking into the code to create a PMXE clone or any MMD-related solution, this does not apply solely to hacked versions of the editors) Do not reverse-engineer the editors or disassemble them in a unsavoury way or an unsavoury purpose (ie.Business usage, commercial or not, is forbidden (1, 5).Do not introduce unsavoury changes in the editors and use editors modified this way (2).Do not re-sell anything from the distribution package.Do not distribute anything from the distribution package, edited or not, in whole or in part (1). Do not modify the distribution package (not sure what does this mean).However, the software can be used without knowing any Japanese) Do not use the editors if you can't understand these terms correctly (the original is in Japanese.Any changes to this usage clause affect each and every version of PMDE and PMXE.This usage clause is subject to change without any warning or notice.Do not use the editors for any prohibited usage below.Do not use the editors if you don't agree with the terms descripted below.I do recommend you to fix those first BEFORE start worring about stuff like an MMD models or so. Taylor while I have already replied to many of your questions here, I see you are focusing now on aesthetical aspects of your UTAULOID and you have not shown us your problems regarding the oto.ini. In that case you also need to contact the author of the model to ask permission of redistributing your edit (yet some rules may say explicitly that are not permited to redistribute). Another option is vía MME (MikuMikuEdit) to edit a existing model with pre-made pieces yet you have to know that EVERYMODEL have their rules and restrictions and editing a model, even if it's from your character, does not give you total ownage at all since the pieces/base are from others. Users like Yesi-chan (Author of Camila Melodía) and Yuma (Author of Kemonone Row) have made models with this program. One of the more expensive programs available.Metasequoia is a good Freeware/Shareware to make 3D modeling if you want to start your project from 0. I've been told that Max is more suited for game development than Maya, but I've never used the program (opened it up to see what it looked like, and that was about it). x, although it's unnecessary now as Metasequoia's latest versions now come with the ability to export to. It's been some time since I used Maya, so I couldn't comment on the features.Īnother Japanese language application. If you can afford this program (or are lucky enough to already have it) there are tools available that allow you to output a rigged PMD model with expressions/morphs.Īnother commercial program ,Maya and 3DS are the industry standards. Japanese language 3D software, this is possibly what Kio uses for his modelling projects.Ī commercial 3D program. Upgrading to the full version costs approximately $45 (they take PayPal, but you have to e-mail the seller), and will add the ability to use the UV unwrap feature, and allow the use scripts and plugins. There is a free version that is limited in it's features but never expires. Metasequoia should be able to open the files you make with it, and it actually has a similar feature if you know how to use it.Ī good 3D program, albeit not as capable as Blender. VERY simple interface, but powerful enough to draw out a basic (symmetrical) model in 3D. Mostly this includes the use of plugins (if you wanted an integrated renderer, you'll have to settle for an exporter script) and the ability to export/import different formats. The free version (like Metasequoia) doesn't expire, but doesn't allow the use of all it's features unless you upgrade to the pro version. Google offers two versions of this application. x, or the functionality can be added with an additional Python script. Blender is probably the most capable 3D software next to Maya or 3D Max, and it's free! Most versions come with the ability to export to.
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